![]() ![]() I'm going to add dynamic conditions back in. If youre off a bit, the blocks will get smaller. Align the blocks one on top of the other. Stack the colorful blocks as high as you can. Tap or click to place the blocks on top of one another. As far as adding dynamic conditions that was most likely supported when CT and SI were separate. Rainbow Tower is a fast-paced stacking game that gets more difficult as you go. You could make it a two step approach, where the condition is configured to have a target(s) and a message is sent to chat, "select target tokens" with a "Selected" button clicked after targets are selected, however a player can't usually select NPC tokens, so the GM would have to step in and select those tokens and hit a selected button in that chat message. Functionality like this *could* be used to emulate target, but what if you have 10 NPC tokens, each with the same character name? You'll have no idea which one to choose. The player fires and if then chooses which vehicle and then the API determines the armor of the vehicle along with facing and rolls out the damage. I have another API in Twilight 2000 that shows a list in chat of vehicles that you are firing against. Because this is all within Roll20, an API can't emulate that easily. SELECTED is more Roll20 functionality that auto pulls an attribute off a token or a linked char sheet. TARGET is special Roll20 Functionality that enables you to select a target token. Play free online games that have elements from both the 'Logic' and 'Block' genres. So, uh, in conclusion Can a query be triggered through the API in CM, if so how is it formatted? What is wrong, if anything, with my current API for CM formatting? Do any of these issues have to do with making changes to the Macro & API setup. And I'm not entirely sure how to use OnMyTurn. I have no idea even where to begin with that. thats where my knowledge gap reallyyyyyy shows. So, as far as messing with the Macro & API settings. ![]() The query gets prompted immediately when I input the API into the condition and comes out like this. It just wont execute the way I have it now. As far as the second command, I know there should be a way to get that to work. But if there's a way to prompt that correctly that'd for it to work I would love to know. ![]() Calling a macro to call another macro in a way. If so I can do a cheeky workaround where it calls a Macro that spits a macro button in chat to call the actual command. (I also made her token attached to a roll table full of her Wild Shapes so she can just right click her token and use the slider bar to change her image to the beast in question.) Now, I may be asking too much with the query. For example: to make the second bar disappear again. But, can someone help me with these API calls? I'm not sure I quite know how to format the commands for it to execute properly in CM. They are working nicely along with FX calls. Can I play Blockins on mobile devices and desktop?īlockins can be played on your computer and mobile devices like phones and tablets.Okay, conditions look awesome. They have other thinking games on Poki: One Button Bounce, Ledge Throw, Platform Countdown, Hop Warp, Plactions, Jumping Clones, Big Tall Small, Teleport Jumper, Block Toggle, Isotiles, Chessformer and Resizer How can I play Blockins for free? How to play Blockins?īlockins is created by Robert Alvarez. Don't worry if you get stuck - you can always use a hint to show you how to pass the level. There are many creative obstacles standing in the way of the portal, so you will discover many surprising and satisfying puzzles to solve. You'll get several blocks with unique shapes - and you can pass the level even if you manage to get one of them into the portal! Switch blocks, hop from one platform to another, sometimes stack blocks on top of each other to do so, or even rotate the pieces. Blockins is a puzzle platformer where you manipulate and stack tetris-like blocks to reach the portal.
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